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Books / Maps of Meaning The Architecture of Belief — Jordan Peterson

0. PREFACE: Descendus ad Inferos xi
1. Maps of Experience: Object and Meaning 1
2. Maps of Meaning: Three Levels of Analysis 19
    2.1   Normal and Revolutionary Life: Two Prosaic Stories 20
        2.1.1   Normal Life 23
        2.1.2   Revolutionary Life 29
    2.2   Neuropsychological Function: The Nature of Mind 32
        2.2.1   The Valence of Things 32
        2.2.2   Unexplored Territory: Phenomenology and Neuropsychology 41
        2.2.3   Exploration: Phenomenology and Neuropsychology 48
        2.2.4   Explored Territory: Phenomenology and Neuropsychology 61
    2.3   Mythological Representation: The Constituent Elements of Experience 89
        2.3.1   Introduction 91
        2.3.2   The Enuma elish: A Comprehensive Exemplar of Narrative Categorization 108
        2.3.3   The Dragon of Primordial Chaos 137
        2.3.4   The Great Mothers: Images of the Unknown, or Unexplored Territory 148
        2.3.5   The Divine Son: Images of the Knower, the Exploratory Process 176
        2.3.6   The Great Father: Images of the Know, or Explored Territory 187
3. Apprenticeship and Enculturation: Adoption of a Shared Map 216
4. The Appearance of Anomaly: Challenge to the Shared Map 233
    4.1   Introduction: The Paradigmatic Structure of the Known 234
    4.2   Particular Forms of Anomaly 245
        4.2.1   The Strange 246
        4.2.2   The Stranger 249
        4.2.3   The Strange Idea 251
        4.2.4   The Revolutionary Hero 271
    4.3   The Rise of Self-Reference: and the Permanent Contamination of Anomaly with Death 283
5. The Hostile Brothers: Archetypes of Response to the Unknown 307
    5.1   Introduction: The Hero and the Adversary 308
    5.2   The Adversary: Emergence, Development and Representation 311
        5.2.1   The Adversary in Action: Voluntary Degradation of the Map of Meaning 324
        5.2.2   The Adversary in Action: A Twentieth Century Analogy 342
    5.3   Heroic Adaptation: Voluntary Reconstruction of the Map of Meaning 368
        5.3.1   The Creative Illness and the Hero 370
        5.3.2   The Alchemical Procedure and the Philosopher's Stone 400
            5.3.2.1   Introductory Note 400
            5.3.2.2   "The Material World" as Archaic "Locus of the Unknown" 401
            5.3.2.3   Episodic Representation in Medieval Christendom 417
            5.3.2.4   The Prima Materia 424
            5.3.2.5   The King of Order 428
            5.3.2.6   The Queen of Chaos 429
            5.3.2.7   The Peregrination 432
            5.3.2.8   The Conjunction 439
    5.4   Conclusion: The Divinity of Interest 446
        5.4.1   Introduction 447
        5.4.1   The Divinity of Interest
Notes 471
References 503
Permissions 513
Index 515

Maps of Meaning The Architecture of Belief — Jordan Peterson

Chapter 2. Maps of Meaning: Three Levels of Analysis

Very short summary

The three levels of analysis are the known, the unknown and moving forward (in time or space), i.e., learning and adapting in mediation between known and unknown.

The primordial monster (Rahab, Leviathan, Tannin the Dragon), symbol of chaos.—Mircea Eliade The Drog is the ultimate Dragon, the ultimate chaos of the error existence (x), especially by virtue of x, ontology (knowledge about x). By virtue of x, things do or have each other explicitly not as question what it is (ultimately word), but as the contradiction, the nonword-word, x (that it exists) namely subject to why and how x.


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