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#n01

Nothing on my Facebook wall is fun or funny.

Hilarity is the abyss. What about jouissance?

If the story is existential, i.e., that drives (forces) cause jouissance, it is the abyss.

The explanation existence is the sheer error that is the ecstasy of love and war, and the farce of order and chaos. It is the abyss.


#n02

Cybernetic AI driven hyper game theory is the error control metastasized.

Passion, or drive in general to explain anything is nonword word nonsense. The problem is not fallacy, self-deception and mental disorder but word existentialistically, i.e., transcendentally, explained as subjectivity (fallacy, self-deception and mental disorder).

Cybernetic game theory of intersubjective psyches is the cancerous archetype mythological horror of primordial "drives" metastatically hyper-extended.

Hyper games are the abyss.


#n03

Hyper games are the abyss.

I.e., in any sense x — not what, but how and why.

How and why are qualification of what (word) by the nonword word self-contradictory questions, how and why what.


#n04

Bonevac, Burton, Young and Peterson.
No passion or apathy. Just what.


#n05

Fuck hyper game theory cybernetics too, is simply what.


#n06

Drives are not the problem. The problem is the universal creationist or existentialist mythologies (all word) in which drives are many. And they are many by mutual accusation of fallacy, self-deception and mental disorder. Hence its metastasis, hyper game theory cybernetics.

"Drive" is the idea that drives are the problem. It is itself the problem. The idea "drive" is the very thing that problem is.

The idea existence, i.e., pneuma, spirit, force, drive, soul or psyche is the problem.

The metastatic archetype mythology includes hunger games as one element in a vast field of hyper game theory cybernetics.


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Page last modified on November 26, 2021, at 07:29 AM